
The app is well suited for projects of all sizes and types, from quick sketches and prototyping to the detailed modeling of a large school, freelance, or work projects that involve not only individual objects or props, but also entire scenes and virtual worlds. This fully AR and VR-powered app empowers users to seamlessly switch between desktop and VR environments, enhancing the workflow by always matching the preference of the user and his current modeling requirements. By leveraging natural and fluid gestures that all of us can easily perform while wielding a drawing pen or a VR hand controller, this app enables anyone to become a true 3D artist.Ĭrucially, Adobe Substance 3D Modeler does not force the user to stick to just one workshop dashboard. Sources tell us that official support for Vive wands could be coming in the future.The core feature of this app is its ability to capture and interpret spatial inputs that the user is performing in the physical world, which then informs the working of the powerful sculpting tools in this highly effective 3D workshop app. Ostensibly the app should work just fine through Steam on Meta headsets as well, and other SteamVR headsets may work with the app too, assuming users can create the correct bindings for their controllers (though Adobe is not claiming official support for any other headsets at this time). Now Substance 3D Modeler has launched on Steam, bringing official support for Valve Index and its controllers for the first time.

When the app first launched it only supported Meta VR headsets through the Oculus PC software.



In VR, users can intuitively ‘sculpt’ 3D models to their liking, then pull them into the 2D mode for refinements and use with the rest of the Substance suite (or vice versa). The application supports VR and non-VR modes. Adobe’s VR modeling tool, Substance 3D Modeler, is now available on Steam, bringing with it support for Valve’s Index headset and possibly others.Īdobe released 3D Modeler as part of its ‘Substance’ suite of applications last year.
